Amelia Vaughan
CG Character Animation, Camera Layout and 3D Generalist

+1 (585) 944-4333
Animation Reel


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Reference Video- I had to reshoot many times (as you always ought to) but especially as the shot grew from the original 60 frame soundbite.
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Blocking- Even though this is in stepped for clarity, I’ve actually been doing more spline-blocking lately and really do love the change. It’s so much less destructive than when going straight to spline from stepped keys, as you get to work with the timing from the very start.
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Original Exercise- Originally, this is where I’d left off! It was supposed to be a quick exercise to see how far I could take polish, but the potential to push the acting with added context was too good of an opportunity. I was having a lot of fun with the piece and wanted to see just how far I could take it! As far as acting choices, I was aiming for a Miranda Priestley-esque character, very chic and snappy, and really latched onto that characterization as I developed the idea more.
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Final Spline Pass- After extending bits here and there, and adding the foreground character to again add to the context, I ended up with the full piece. The process to get here was messy, as it would be if you’re adding chunks onto a fully splined and polished section, but the process taught me a lot about being able to delete work and just do it faster and better the second time, and to fully commit to those bigger changes.
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Animpolish Fixes- Using @friggingstudios Animpolish tools, I was able to sculpt out some of the weird edges on the clothes I’d modeled, as well as fix the crashing on the dress I’d animated with FKSpring. It’s harder to catch it all in motion, so I did a drawover to point out the things I’d sculpted out.
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Final Animation- The last pass of anim with all of the animpolish fixes cached in!